Sliver is a concept based on the mute criminal in Die Hard 3. I have always been fascinated by role-playing characters with some disability. Now I realize that in the long run it would be a pain for a player to write everything out in order to communicate with his/her teammates, but from a purely role-playing aspect it would be an excellent experiment. Sliver's shadow, the free spirit Anubis, can be as weak or as powerful as the gamemaster desires. What I intended was for him to remain in the background, appearing only in case of dire emergency or to give her a specific task or direction.
| Attributes | Body: | 5 | Quickness: | 5 | Strength: | 5 | Charisma: | 4 | Intelligence: | 6 | Willpower: | 5 | Essence: | 6 | Essence Index: | 9 | Bio Index: | 2 | Magic: | 6(4) | reaction: | 5(6) | Initiative | 5+1D6(6+3D6) | Dice Pools | Combat: | 8(10) | Karma: | 1 | Cyberware | None |
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| Bioware | Type | Rating | Grade | Bio Index | Synaptic Accelerators | 2 | cultured | 1 | Enhanced Articulation | -- | standard | .6 | Platelet Factories | -- | standard | .4 |
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| Skills | Active | Athletics: | 3 | Aura reading: | 4 | Bike: | 3 | Edged Weapons: | 6(8) | Etiquette: | 3 | Pistols: | 5 | Stealth: | 4 | Submachineguns: | 4 | Throwing Weapons: | 5 | Unarmed Combat: | 4(6) | Knowledge | Street | Gang Identification: | 4 | Academic | Research: | 4 | Sixth World | Seattle Metroplex Politics: | 4 | Hermetic Theory: | 4 | Metroplex Guard History: | 4 | Background | Interests | Conspiracy Theories | 4 | Languages | American Sign Language: | 5 | English R/W: | 4 | Lip Reading: | 5 |
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| Adept Powers | Improved Ability: edged weapons +2 dice | (+1) | Quickdraw: | (+.5) | Improved Ability: unarmed combat +2 dice: | (+1) | Improved Sense: thermographic vision | (+.25) | Improved Sense: flare compensation | (+.25) | Improved Sense: low-light | (+.25) | Astral Perception: | (+2) | Truesight (3 levels) | (+.75) |
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| Edges | Ambidextrous (+2) | Will to Live (+1) | Flaws | Combat Monster (-1) | Dark Secret (-2) | Mute (-2) |
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| Contacts | Nick Foster (level 1): | male human, Lone Star patrol captain | Justicar (level 2): | male elven talismonger |
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| Gear |
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History
Germany during World War II had Crystalnacht, the Night of the Long Knives. Seattle during the Sixth World had the Night of Rage. Race riots broke out across the Awakened Nations, and in the metroplex metahumans and their sympathizers were rounded up and detained "For their own protection" in a series of warehouses at the downtown docks. The armed guards were more for show than anything else: a Hand of Five cell broke through the perimeter and firebombed the warehouses. Hundreds died and thousands more were injured.
Your father was the Guard Captain that night. His men did nothing to help as women and children burned in a firestorm hot enough to melt the steel I-beams of the warehouses. Only when the media showed up did the Guard move in and supply medical assistance. At that point it was a futile effort. Dying in the wreckage, though, was an Elven magician named Amen-Toth. With second and third degree burns across his body, help would not arrive in time, this the sorcerer knew.
Motioning your father closer, his lips cracked and bleeding, Toth pronounced a terrible curse. Your seed, he said, will be my flower of vengeance. She shall have no voice save the screams of her victims and it will be her destiny to hunt and kill the first-born of the men who have committed this atrocity. It turned out to be the last thing he said. Unmarried at the time, your father dismissed the mage's words. But over time, the events of the night came to haunt him deeply, and he became convinced that he could never atone for his inaction. But perhaps the curse could be fulfilled.
His hopes and fears were confirmed when you were born: you had no vocal cords. Apart from that, though, you were in superb condition. Tragically, your father died shortly after you were born, and you went to live with relatives in Detroit. Nothing unusual began to happen until you had passed out of childhood into adolescence. Only when Anubis arrived did you manifest your adept abilities and only then was the true magnitude of the prophecy fulfilled. Only then did you learn of the Night of Rage and your father's terrible legacy. What followed was eight years of hard, lonely training at the hands of Anubis as you learned to master your skill and your weapon: Iss-Hogai. For Life.
Yesterday you turned twenty one. Anubis announced that your training was complete.
Today your vengeance begins.
Anubis - Free Ally Spirit Animus
Force: 6
Spirit Energy: 4
Powers:
Aura Masking,
Dispelling,
Sorcery,
Wealth