Glass: male human street mage

Glass

Attributes
Body: 4
Quickness: 4
Strength: 3
Charisma: 5
Intelligence: 5
Willpower: 5
Essence: 6
Magic: 6
Reaction: 4

Initiative
4+1D6

Dice Pools
Combat: 7
Spell: 8
Karma: 1

Cyberware
None

Bioware
None

Skills
Active
Aura reading: 4
Car: 4
Conjuring: 6
Etiquette: 3
Etiquette (street): 4
Etiquette (corp): 4
Pistols: 5
Sorcery: 6
Stealth: 4
Unarmed Combat: 4
Knowledge
Street
Gang Identification: 3
Academic
Parabotany: 4
Parazoology: 4
Sixth World
Hermetic Theory: 4
Background
Sorcery 4
Conjuring: 3
Interests
Magical Lore 4
Languages
English: 6
English R/W: 3

Spells
Combat:
Mana Ball 6
Stunbolt 6
Powerbolt 6
Detection:
Clairvoyance 6
Personal Combat Sense 6
Health:
Heal 6
Increase Reflexes +3 3
Manipulation:
Armor 6
Mass Confusion 6

Edges
College Education (+2)
Flaws
Oblivious (-2)

Contacts
Fury (level 1): female human fixer
Beth Richardson (level 1): female human talismonger
Eric Shultz (level 1): male human, Doc Wagon paramedic

Gear
Securetech long coat
Form fitting body armor: full body suit
Hermetic Library rating 6, chip
Colt Manhunter (silencer, concealable quickdraw holster, 2 clips explosive)
DocWagon Contract (gold)
Middle lifestyle 3 months prepaid
wrist phone with flip up screen
pocket secretary
medkit rating 4
Bonded Sustaining Spell Focus 3 (Increase Reflexes +3)
Toyotacorp Gopher
8,000 ¥

History

It's been Glass ever since the time you'd wanted to make your voice sound like thunder and you broke every window in the classroom. Not that your magical training was all fun and games. Gideon was a harsh teacher; loading on the assignments and research topics. You studied under him for nine years, the longest of any of his pupils. Ultimately, that's why your descent into the shadows was so much of a disappointment to him. You don't think he ever really forgave you, or himself for letting you do what you've done. But there are no easy decisions in life. And you were tired of the comfortable, secure, boring lives your parents lead. So at 18 you packed up and headed out on your own, taking care to cover the tracks you left behind so no one could follow. The streets swallowed you whole, everyone seemed to be looking for someone with your talents, and it was all you could do to keep up with the workload. You learned, almost too late, that the neither the streets nor the Arts have any respect for you. Your team was on a run and in combat, opposed by half a dozen corp guards along with one of their mages. He sent one of his elementals against the team and you engaged in a control contest for it. In the middle of the contest, one of your buddies geeked the mage, and the elemental went rogue. What happened next was brute testimony to the power of the Arts. You barely made it out with your skin. After that, business went dry, and it looked as if your brilliant shadow career had been cut short. Until a woman named Fury left a message on your answering machine about a job.